Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Friday, March 26, 2010

Dancing Penguin

This is my Animal Animation final. The assignment was to animate a penguin to a music track. I animated to 'Wake Me Up Before You Go-Go' by Wham!

It's turned out pretty well but I'm not completely satisfied with it and I really hope to go back and fix all the things that bug me.


Saturday, February 20, 2010

Dinosaurs!

More animal animation homework. A walk cycle and a 'behavior' piece. I'm pretty satisfied with the walk cycle but I'm definitely going to go back and fix the obvious glitch in the leg and the problems with the second one (the jump, the camera, the props, and render.)



Thursday, January 28, 2010

Scorpions

This is my second assignment from my Animal Animation class. There are some things I like about this animation but there are a lot of things I want to fix. Maybe when I have some spare time I'll fix all the problems with it.


Saturday, January 23, 2010

First Animal Animation Assignment

I'm currently taking an Animal Animation class and this was our first assignment. It's a simple bouncing ball with a tail. I've done this a couple times before but it's always good to practice the basics.


Thursday, December 17, 2009

Old CG Animations

Here are some CG animations I did in the past.

This first one is a basic animation exercise. It's just a bouncing ball with a tail.


This one was an assignment where I had to animate the claw somehow getting the ball into the box.


Here is a playblast of an assignment where I had to animate a lamp.


This last one happens to be my very first CG walk cycle ever.

Tuesday, October 27, 2009

Advanced Material & Lighting Final

This was my final project for my Advance Material & Lighting class. The assignment was to light the scene as if it was lit by candle light and apply textures to all the surfaces. I had a hard time using subsurface scattering for the candlesticks. I put a picture of Michael Jackson in the frame because his jacket matched my color scheme.


Monday, October 26, 2009

Blastoise Head Model

These are close-up views of the head of the Blastoise I modeled. I used Maya and zBrush.





Blastoise Model

Here are some images of a CG model I did of a stylized Blastoise from Pokemon. I modeled the basic shapes of the character, shell and canons in Maya and then modeled the detail in zBrush.







Hard Surfaces and Organic Modeling

These are some CG models I did for my Hard Surfaces and Organic Modeling class. All were modeled in Maya.