Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, October 27, 2009

Advanced Material & Lighting Final

This was my final project for my Advance Material & Lighting class. The assignment was to light the scene as if it was lit by candle light and apply textures to all the surfaces. I had a hard time using subsurface scattering for the candlesticks. I put a picture of Michael Jackson in the frame because his jacket matched my color scheme.


Monday, October 26, 2009

Blastoise Head Model

These are close-up views of the head of the Blastoise I modeled. I used Maya and zBrush.





Blastoise Model

Here are some images of a CG model I did of a stylized Blastoise from Pokemon. I modeled the basic shapes of the character, shell and canons in Maya and then modeled the detail in zBrush.